So, after working on walls and doors and getting them to a point where they can be placed seamlessly, I thought it was time to start working on our first map. This is a demo map based off of a randomly generated dungeon. Rooms are still empty as I have still been working on assets, but there is more to come.Read more >
For the very first entry to this blog, I want to preface all following blog posts by describing how this blog will proceed. Because of the nature of the project, there is both a technical and artistic side. The development of the application, Plane Gate, is being handled by one half of the team, while the development of Ardoth, the world within the application, is being built by the other half of the team. I act as the glue holding the two halves together while guiding and working with both halves of the team.
Without further delay, update number one.
On the programming front, Zach has undertaken the task of developing the application in the Unity Engine. The beginnings of the development stage are mainly backend features that will allow for…
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