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"Bringing individual tabletops together into one world and experience

through the platform of modern technologies."

On the programming front, Zach has undertaken the task of developing the application in the Unity Engine. The beginnings of the development stage are mainly backend features that will allow for realtime functionality throughout the application; a necessary first step. This will allow users see realtime updates to the contents of a dungeon in realtime, the same way a multiplayer game operates. This feature is expected to be complete within the following week, allowing us to continue into developing the shell of the application, such as placing objects and walls onto the grid. Modular walls SeabmobyAdded by Seabmoby In the technical art department, Steve has been working on modeling some of the assets that will go into the dungeons, along with creating a shader that will allow for ajoining walls to have a seemless, non-repetitive texture on them. This will help create an immersive experience and is a foundation for many other art features in the future.

Within the application, I have developed the world of Ardoth which will serve as the primary world for all of our users. Though this world has already been in slow development over the last year, organization of ideas and notes has been lacking. I have tasked two team members, Andy and Brandon, to undertake the task of filling the world out with different cultures, historical events, landmasses, geology, races, and much more. Though a daunting task, the job lies primarily on writing which is very easy to munipulate and edit. The purpose of this wiki in fact, was to help the development of Ardoth be more organized and efficient.

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